Blitzing is one of the biggest tools an offense can use against a screen, because the whole point is to block the path of your opponent with your players, and the only way your opponent can move your players is by punching them, or blitzing. So, let's shift that front player over and protect the sideline.Īh, damn, of course, the Blitz. Much better, right? Now you can clearly see that, while we have the middle of the field locked down, the sideline is wide open. However, you also need to consider your own players' TZ's. In the match videos, I always have my opponent's Tackle Zones turned on, you can do this by pressing the G key once the game has started to turn on the grid. Your player has a Tackle Zone, and arranging the Tackle Zones of your players smartly is the best way to prevent your opponent from sneaking through your line. Well, it's time to stop thinking of your player as a singular, one square unit. You let your opponent get a hold of the sideline, and now he's moving down the field and messing your stuff up! How do you stop him. Sure! Like I said, screening is only a concept, not a finite, definite player layout. Each unit will represent, simply, "A Blood Bowl player". Let's ignore team races, statlines, Strength scores, skills, etc. However, let's start with the basics.įor all of these examples, we will be playing the part of the Yellow Team on defense. A player who's caging should also be spreading out a bit to avoid getting boxed in, and a player who's screening should bunch up his players a bit to avoid spreading too thin and getting blasted through. They both borrow a lot of ideas w/r/t spacing, and in fact they can sometimes end up looking very similar. However, a screen is not necessarily the opposite of a cage. In many ways a defensive screen is considered the counter to an offensive cage. And, while screening is mostly use defensively, it can also be used offensively to protect your ballcarrier from getting whacked or to prevent your opponent from seeping blitzers or defenders into your half of the pitch. This sounds almost stupid, right? Stopping your opponent from getting past you is just basic defense. Screening is simply board control by placing your players in such a way that you prevent your opponent from getting past you easily. Like "The Cage", "The Screen" is not necessarily a move or play, but more of a general concept. Though in the meantime, we're long overdue for a So the short answer is "Week to week, I'll never know, but it'll probably be a race we haven't seen yet" We're getting close to having seen every race so I'll probably relax that rule a bit if I keep going. I have a special thing lined up for the next match (which btw sorry it's taking so long, we might have a bonus video in the mix before the next match gets posted) but the basic formula for determining what race my opponent plays is to go down the list of signups and ask for somebody who has a team within reasonable TV which is a race I haven't played yet. Caught up on the last couple games and was thoroughly entertained, do we know what the next opponent is going to be? Looks like so far we haven't played: Amazon, Dark Elf, High Elf, Human, Nurgle, Ogre, Wood Elf, Chaos Dwarves and Underworld.
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